
This spotlights the tension around specific named characters and their survival: Instead of ore and minerals, you’re worried about ammo and stress. It’s akin to StarCraft campaign missions where you’re exploring with just a handful of Terran marines. There’s no real-time macro layer to speak of, with the moment-to-moment focus on the micro actions of maneuvering your team of four USMC soldiers.

However, much like the divisive Alien franchise film Prometheus, its experimentation struggles to maintain creative momentum throughout.ĭark Descent entirely strips or purposefully narrows the aspects of resource gathering, technological improvement, and base building found in many RTS titles. Tindalos Interactive has produced a tense single-player experience that flirts with several disparate genre traits, while clearly providing a singular and ambitious approach.

This new classification is not a gimmick.

Aliens: Dark Descent is billed as a real-time action game, carefully skirting the real-time strategy classification.
